![]() ![]() ![]() (Sidebar, but I think people give ulrich too much flak for being a non-tribal werewolf commander. I know it'd be terrible, but something draws me to it anyway. That said, I do occasionally think about doing a werewolf tribal deck. So he's just a tad restrictive.Īlternately, he's a decent goodstuff card, but if we're being honest there are so many stronger candidates, especially with what the format looks like these days. So you want a draw-go ping + token synergy deck before he starts to be an ideal card.maybe with some werewolf tribal elements. Not to mention, most turns involve somebody casting a spell, so he'll probably stay human-side-up for a long time unless you can afford to pass your turn. I guess you could give it deathtouch with the ping? But there are so many more reliable pingers. wolf/werewolf tribal is pretty much nonexistent. If you want tokens, there's way more reliable of options. So I suspect it's the sort of card that I'd put into a deck with great enthusiasm, then remove later with great enthusiasm.īut so far it's mostly sat in the box.I may have run it once or twice a long time ago. You've gotta be paying attention every turn, since it's both repeated and inconsistent. On the other hand, seems like kind of a pain to keep track of. Most of the werewolves are either on or off, and when they're off they suuuuuck. And it's fun to get bonuses when your opponents do, or don't, do things, and you're never really punished since any flip is a good flip. Repeated shocks and bear-sized tokens.not really the sort of value that usually becomes OP in a game of commander. Solid immediate and repeatable value, but not in a way that can ever really get out of hand. Alternatively, if you can get it down early enough, then it may be more likely to actually flip, which makes it somewhat interesting for a more aggressive deck.ĭesign-wise, I dig it. Most Gruul decks tend to want to go tall (see Xenagos, God of Revels), but token decks like Rith, the Awakener, Ghired, Conclave Exile, or Ulasht, the Hate Seed can appreciate it. it's not the most efficient token producers, but a 2/2 body and a 2/2 token isn't terrible for a deck that wants to go wide. As a result, I think the majority of the time, you're going to want to be playing Huntmaster for the front half, and consider the back half as gravy.Īnalyzing the front half. Plus it's possible for any opponent to foil that plan by casting any instant. It's possible for you to just pass your own turn and not do anything, but that does entail a pretty hefty cost unless you have something else to spend your mana on. ![]() Flipping it is pretty inconsistent - I find it somewhat rare for a turn to pass without anyone casting a spell. still though, I don't think it slots that easily into random decks. Obviously not as impactful in EDH as it is elsewhere - a 2/2 token, 2 damage, and 2 life are all pretty minor here - but still a reasonable little package of value. I guess it's too strong for limited? Hmmmm. Indeed, the only other creature with that attribute is the other mythic werewolf, Ulrich of the Krallenhorde // Ulrich, Uncontested Alpha. One of the few werewolfs that has a trigger both when it transforms and when it transforms back, which makes it significantly more useful than most other werewolves. Huntmaster of the Fells // Ravager of the Fells is sweet. ![]()
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